Option to not process Scale transforms

Its not common to have scaling in animations whereas rotations and translations are normal. Add an option to flag this and save the matrix math that calculates it every frame.

Id #8240 | Release: None | Updated: Feb 13, 2013 at 11:27 PM by thezman | Created: May 11, 2011 at 9:35 PM by thezman

Intelligent removal of frames

sgMotion will happily blend between frames spread out but exporting such things from 3dsmax is problematic   We already added the ability to only store every Nth fram but an option that only stores...

Id #8239 | Release: None | Updated: Feb 13, 2013 at 11:27 PM by thezman | Created: May 11, 2011 at 9:34 PM by thezman

Support attached models

Allowing attached models solves 2 issues 1) Max 75 bones - you can use multiple models with 75 each 2) Some blending scenarios e.g. have a body running an attack while the legs run   Need a way of...

Id #8238 | Release: None | Updated: Feb 13, 2013 at 11:27 PM by thezman | Created: May 11, 2011 at 8:50 PM by thezman

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