SgMotion v1.1 (For Sunburn 1.3.1)

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Downloads: 301
Released: Mar 31, 2010
Updated: Mar 31, 2010 by TomLooman
Dev status: Stable Help Icon

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Example SgMotion v1.1 Sample & Source (Windows & Xbox)
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Application SgMotion v1.1 Binaries
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Release Notes

SgMotion v1.1 (For Sunburn 1.3.1)

This release includes both a Windows & Xbox sample. The sample is set to default at Forward rendering, but can easily be changed to work with Deferred with un-commenting a few lines of code.

Some notable changes:

- Added deferred rendering support.

- Renamed the processors to "Model - SgMotion (Forward)" & "Model - SgMotion (Deferred)"

- Added SwapWindingOrder to the properties window.

- Fixed a GC issue inside SgMotion.SkinnedModelBone (Thanks to andorov)

- Included the XNAnimation BETA 3 changes. Including: (Taken from XNAnimation Codeplex)

- AnimationController: added per-bone rotation controllers via quaternions (SetBoneController function).

- AnimationController: added GetBoneAbsoluteTransform to retrieve the absolute world transformation of bone.

- SkinnedModelBoneCollection: added a indexer for accessing bones by name (skeleton"MyBone" instead of skeleton8).

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